Pick two percentile dice from the dice of doom! (one pink and one 0-9 twice) Pink is always hot.
|Dice of Doom Roll||Description||Effect|
|1||Reckless Breakage||Normal miss, average smithy needed to repair OR x2 Damage, master smithy needed to repair|
|2 – 10||Fumble Breakage||Average smithy needed to repair|
|11 – 20||Twisted ankle||Slowed till the end of your next turn|
|21 – 30||Enemy disarms you||Weapon is thrown 1d4 spaces away|
|31 – 40||Your movements are read||Provokes opportunity attack|
|41 – 50||Fumble Breakage||May be repaired during Short Rest as long as the character has the materials to do so|
|51 – 60||Normal Miss||None|
|61 – 70||Fumble Breakage||May be repaired during Extended Rest as long as the character has the materials to do so|
|71 – 80||Surrounded!||2 minions sneak in and flank you|
|81 – 90||Item destroyed!||Item in inventory is damaged in the scuffle|
|91 – 99||Fumble Breakage||Average smithy needed to repair|
|100||Reckless Breakage||Normal miss, average smithy needed to repair OR x2 Damage, master smithy needed to repair|
- Reckless Breakage: You may accept the miss and that the weapon is broken needing an average smithy to repair the weapon. If you choose Reckless Breakage you may re-roll your attack, on a hit you deal double damage but the weapon will require a master smithy to repair the weapon regardless of a hit or miss.
- Surrounded! for Enemies allow all PC’s combat advantage for 1 round