Fumbles

Pick two percentile dice from the dice of doom! (one pink and one 0-9 twice) Pink is always hot.

Dice of Doom Roll Description Effect
1 Reckless Breakage Normal miss, average smithy needed to repair OR x2 Damage, master smithy needed to repair
2 – 10 Fumble Breakage Average smithy needed to repair
11 – 20 Twisted ankle Slowed till the end of your next turn
21 – 30 Enemy disarms you Weapon is thrown 1d4 spaces away
31 – 40 Your movements are read Provokes opportunity attack
41 – 50 Fumble Breakage May be repaired during Short Rest as long as the character has the materials to do so
51 – 60 Normal Miss None
61 – 70 Fumble Breakage May be repaired during Extended Rest as long as the character has the materials to do so
71 – 80 Surrounded! 2 minions sneak in and flank you
81 – 90 Item destroyed! Item in inventory is damaged in the scuffle
91 – 99 Fumble Breakage Average smithy needed to repair
100 Reckless Breakage Normal miss, average smithy needed to repair OR x2 Damage, master smithy needed to repair
  • Reckless Breakage: You may accept the miss and that the weapon is broken needing an average smithy to repair the weapon. If you choose Reckless Breakage you may re-roll your attack, on a hit you deal double damage but the weapon will require a master smithy to repair the weapon regardless of a hit or miss.
  • Surrounded! for Enemies allow all PC’s combat advantage for 1 round

Fumbles

Freedom's Call Carey