Carey's Dark Sun House Rules

Fun Points

Every player can collect fun points. Fun points are awarded as follows. Fun Points will be tallied before the start of the next session. Any points collected at the current session will be added after the session is over.

Write up a character background (one time award, 3 points).
Read 4e Rules Compendium (one time award, 3 points).
Read Carey’s Dark Sun House Rules (one time award, 2 points).
Find an appropriate representation of your character in a miniature and paint it (one time award, 4 points).
Arrive on time and prepared (2 point).
Take notes and type them up for group in the form of an adventure log. One person per session may do this.(2 points).
Be the cartographer/inventory tracker for your group. (2 points)
Bring food/beverages for group (2 points).
Wear a costume or bring a prop appropriate for you character (1 point).
Each player can also give out up to 2 points per session. These can be given out for good role-playing, problem solving, tactics, creativity, and for humor and fun.
Place your electronic device in the collection bin. Cell phones may be used during breaks (1 point).
RP on obsidian portal (1 point per DM sanctioned thread).
Ready to go on your turn without delay (DM desecration).

At the start of each session, a character can cash in fun points from the previous session for the following rewards.

1 Point: The player draws a common Fortune Card that he or she can use at any point during the session.
2 Points: The player draws an uncommon Fortune Card that he or she can use at any point during the session.
3 Points: The player draws a rare Fortune Card that he or she can use at any point during the session.
Characters can choose to re-draw one card each session and may have one card of each rarity in their hand each session.
Varied: The player may purchase extra redraws for the session at the cost of the rarity of the card being drawn.
4 points: The player can receive an action point token (limit 1 per session).
5 points: The player can gain a Stroke of Luck Card (limit 1 in hand at any time).
20 points: The player may hire a hireling from a local inn to help aid in quests at an easier rate than what an NPC would normally bargain for. (The maximum party size is 6 between PC’s and Hirelings).
50 points: Have a Smithy in game create you a new weapon, armor, or item for half the normal cost.
More when I think of things. Suggestions are always welcome. Post on the forums about it! All point values and rules are subject to change at any time puny mortals!

Game Mechanics

Action Points: A character does not receive action points for hitting milestones.

Experience: There are a variety of ways to earn experience, both with encounters and story rewards. Characters will earn XP at different rates and can, potentially, be at different levels.

Magic Items: When the party receives magic items they cannot automatically identify the item.

Critical Hits When a character, NPC, or Enemy rolls a natural 20 on an attack roll, Carey’s Critical Hit Chart will be consulted.

Fumbles When a character, NPC, or Enemy rolls a natural 1 on an attack roll, Carey’s Fumble Chart will be consulted.

Fumbling Breakage: When a character rolls a natural 1 on an attack roll using a nonmetal weapon, the item has a chance to break according to Carey’s Fumble Chart.

Metal Armor and Over Heating: Even if a character is fortunate enough to find a suit of steel plate armor, wearing it in the brutal heat of the Athasian deserts is foolhardy. Characters wearing heavy metal armor take a -5 penalty to Endurance checks resulting from heat or stifling heat or any other Endurance checks made to resist the effects of heat.

Character Creation and Leveling

One Hundred Traits All characters are required to roll 2 traits for their character and apply the traits to the character for use in role play.

Inherent Bonuses: Character receive inherent bonuses, rather than relying on the enhancement bonuses of neck slot items, weapons, and armor.

Retraining: All characters may retrain according to the rules of retraining found in the 4e Rules Compendium on page 87.

Carey's Dark Sun House Rules

Freedom's Call Carey